Wrecker's of the Coast

Building Player Backstories

For anyone wanting to get really crazy on backstory stuff such as birthdate, birth order, family social status and birthplace to name a few, I have stacks of charts you can roll on or choose from but we can do that outside of regular game time so the group isn't slowed down. Most of the information would be just crunchiness to add to your PC's history BUT I have no problem if you want to have me work any of it into the campaign as we go along. Also, this type of information is good for me to flesh out sessions should any of you want to pursue the information in the backstory. ;-)

Campaign Situation/Background

I'll be posting the campaign storyline here as I get it written up in more detail.

Basically, a Peonian Priest from Dunir has gone missing. He was in Sarkum for church matters and then was to set sail back to Dunir (where he is based to the North) the other day. He was scheduled to stop over in Hebon to meet with the local priest there but the ship never showed up. It's highly probable that the ship that was carrying him was overtaken by one of the frequent storms that hit off the southwestern coast near Herkely island where there are dangerous reefs. The group is currently in Hebon and has been recruited/hired to sail out, back towards Sarkum and see if any trace can be found.

UPDATE: Sept 29, 2016 (10:37 CDT) – The Peonian Priest from Dunir has been rescued from the slavers.

The 'World' as you know it

Anyone wanting more detailed background information on the world I use (Harn but it is heavily homebrewed) can access the .pdf file at;


All the information in there is not 100% accurate for this campaign but enough of it is so that it will give you a general idea of what is going on around you and how others see things (the masses and such).

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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